
Once you've looted everything from Relay Station Four, head back across the bridge and down the hill. Inside the control room of the relay station is a blueprint enabling you to craft fuel pipes, and another key item for the ranger station - Bruno's hammer.

Kerbal space program controls stop working code#
The idea behind activating these relays is that once they are all in working order, it will triangulate the next story island and supply you with the code on-screen. The first thing to do once you reach the control room is pull the lever, activating the station. Once the bridge has been lowered, it's time for you to cross and make your way up the stairs. It will become level and enable you to cross. To lower the bridge, simply pick up one of the many stones lying around and throw it at the controls to the right of the bridge itself. Opening the locker will reward you with Bruno's saw, an item we'll need for the ranger station later.Ĭontinuing up the hill, you'll eventually come to a raised drawbridge. You will need these for an important item later.Īs you make your way up the small hill, you'll notice a locker with some graffiti on it and what looks like a makeshift shelter. There are several wild berry bushes around, ensure you're keeping an eye out for them and collecting any wild berries when you can. You'll eventually reach another signpost - follow the direction for Relay Station Four. Take a left turn at the beach and keep to the right side of the path, ensuring you avoid the attention of the mama bear. The ranger station, while important, isn't going to be of much use right now, so start wandering left towards Stations Four and Six. It informs you that Relay Station Two and the ranger station are to your right, while Relay Stations Four and Six are to your left. It gives you the best approach to the first relay station, and set the scene for what's to come.Īs you make your way up the beach you'll notice a signpost. When you approach this story area, ensure you're mooring your raft at the quite noticeable beach area. Getting To Balboa IslandĪfter you input the code from Vasatagan, the receiver on your raft gives you the location of Balboa Island.

There are signposts that point you in the general direction of where you need to be, but take a wrong turn and you'll be face-to-face with the mama bear. Less of a maze than the beached yacht you just visited, Balboa Island can still be confusing to traverse. The story mission that takes place in Raft after Vasatagan sees you exploring a much more vertical landscape than you'll be used to, in an effort to restore power to the relay stations dotted across the area.

Kerbal space program controls stop working full#
Make sure you ace your adventure through Balboa Island with this Raft guide.īalboa Island - it's big, you will get lost, and it's full of bears.
